Maybe add a blurb about how things like Attack Up and Demondrugs add to true damage and would thus need to be multiplied by the weapons bloat value to see the true effect. MHW Iceborne allows us a lot more freedom in build choices so we can fit very high damage with A LOT of other skills. According to RageGamingVideos … If you helped me translate things, and your name isn't here, that's probably because I forgot to add your name here. Every weapon has a hidden "true raw" value that's then inflated for display on your weapon via a modifier specific to each weapon type. Not sure if that's the same in this game though. I feel like a melee pro. Rage is when a monster has absorbed a certain amount of physical damage and reacts by becoming much more aggressive. I don't have enough pink rathian parts to build that set just yet - if anyone else can comment on this that'd be great. Also, breaking parts with any damage type/weapon will deal Exhaust damage. KO damage can only be dealt to a large monster’s head (for small monsters, anywhere will work), and does depend on the monster’s KO hitzone. However, these end up balancing out in terms of absolute damage output as the gs / hammer will put out considerably more raw damage per attack that lands, and all weapons are plenty viable running with raw + ele damage. Most monsters signal that they are entering an enraged state by roaring but the bird wyverns, like Yian Kut Ku and Gypceros, jump up and down. Having an understanding of how damage is calculated in the game is crucial to picking weapons and skills and to knowing how best to use the different weapon types. In order to use Sword mode again, the Switch Gauge must be filled to a specific threshold. Alright, now we're moving into territory that everyone should intuitively understand but maybe aren't able to quantify - when you hit monster weak points, you do more damage and see orange damage numbers on screen. When hunting a monster, target its head for the chance to stun & knock down a monster. This is also the highest damage Axe attack. If you have a Hammer that shows 520 attack, it has a "true raw" of 100. Affinity is indicated by a small star under the damage number. Exhaust damage is a sub-category of Impact damage ; Impact damage to the head will do KO damage, Impact damage to the rest of the body deals Exhaust damage. Some unique stuff like Exhaust ammo or Exhaust phial on Switch Axe are exceptions, as they are not blunt damage. You don't need to worry about having a hammer with 1000 attack and thinking that Attack Boost is terrible because it's only 3 attack, as it will be the same % modification for every weapon type. Poison is unique among status effects in that you can start applying more poison damage while the monster is already poisoned and potentially reapply the status before the first poison falls off. Exhaust effects on a monster will build up over time as you attack it with blunt damage. Ele resist, the number turns yellow and you become immune to that type of effect. 1.Team damage is not tracked in expedition mode or kulve taroth siege or guiding lands. For elemental damage, the modifiers are much lower. Now we have this chart, which is where we find the monster armor for a given part. Once enough time has passed or enough damage has been received, Arch Tempered Nergigante will move on to Area 9. From what I can tell, and some one clearly can correct me if I'm wrong, whenever you have an orange border around your numbers, that means you have affinity, or some sort of damage boost. Oh Lord of the land give me more strength. In Multiplayer, the Hunting Horn shines like no other. These modifiers are entirely dependent on the monster and you can see some example modifiers on the mh wiki page. if you don't know what this means and helloworld.exe prints "Failed to load monsterhunterworld.exe, PID=XXX", then run helloworld.exe as admin. When a monster's stamina is drained, it starts to drool, moves slower, and may ocassionally pause to catch its breath. Here's a short list of attacks that can cause exhaust damage naturally. It might not have anything to do with affinity at all. Or you are hitting a weak spot, but it's resistant to the element. 2 While active, grants attack +10. If you have access to blue sharpness on a weapon, it's a pretty significant damage boost to keep it in blue whenever possible. Press F5 to send team damage to chat window. Projectile Attacks. This is the only melee I like. The overall damage modifier for a given affinity value is (affinity / 4) %, so a weapon with 40% affinity will result in an overall average 10% damage increase. All credit goes to HelloWorld. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Shows EndemicLife/Monsters Behavior/Size/HP/Stamina/Rage/Crown/Status/PartHP, TeamDamage, TrainingDummyDamage, BuffTimer, MapTimer. Showing 1 - … The same attacks that can KO a monster can also apply Exhaust Status damage. You may have noticed by now that your weapon has various tiers of sharpness, represented by different colors. Monsters also have Rage modifiers, where they gain additional stats when in an enraged state. Mod name Notes; Better colors for HelloWorld: HelloWorld … With an exhaust phial, sword mode will do exhaust damage and deals KO damage when striking the monster's head. Quick Edit: I guess I should also mention I have affinity sliding which applies said affinity buff to my character. Status is inflicted on approximately 1/3 of your hits. This motion value is what determines that the hammer triple charge pound does more damage than the first swing of the triangle combo. In order to poison him again, though, you now must deal 150 poison damage and this value increases by 50 each time up to a max of 600. Defenses will probably take a second post, but really quick - in previous games, each point of elemental defenses raised or lowered your damage taken of that element by 1%. Iai Spirit slash 39 + 86 -> 50 + 110 Bow:-thousand dragons increased elemental damage … The modifiers are: What does this mean? See /u/piratefinn 's post here for more information. In a game full of obscure and/or unexplained mechanics, the MHW Elderseal effect might be the worst offender. Its nice. Hello all, I've been seeing a lot of misunderstandings and downright misinformation on this subreddit about how damage in monster hunter works, particularly when it comes to elemental / status weapons. Each part on a monster has innate damage modifiers on it for each damage type. Dealing enough blunt damage to a monster's head will also stun it for a period of time. After a certain amount of KO damage is dealt the monster will be knocked over for a short period. Projectile damage is the primary damage type for the following weapons: Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage. Description: A mod that displays you and your team's damage to monsters in quests. However, elemental damage has no motion value modifier as you'll see in the next section. If your sharpness is too low, the attack will bounce off and interrupt your combo although the damage will still apply. Fabulous job! Stop hitting that part. Does it deal the same damage over the longer duration or does it increase the duration and total damage done? Do note that like other status ailments the KO damage inflicted on the monster will decrease over time, so it's important to keep attacking the head if you wish to … If you played MMOs like WoW … Going back to our Deviljho example, see the following table: This table has a couple things to look at, and let's start with Poison. You can cause Exhaust by hitting the monster with a Hammer, with any HH attack except the poke, with a bow using Exhaust Coatings or Arc Shot, a Bowgun using Exhaust S or an Exhaust Phial Switchaxe in sword mode. Elemental damage has a flat modifier of 10. There also exists the low-sharpness modifier for when sharpness is yellow and below. *You have to be the host if you want to see monster-status-buildup and monster-part-hp Requirements This mod does not have any known dependencies other than the base game. Stamina Thief affects any attack that deals exhaust damage. These modifiers haven't been datamined / determined for the monsters yet, but they're available for previous games so I'll use an example from Generations on my favorite monster: The Deviljho. In order to cut tails you used to need to deal cutting damage all the way on the tail. Like when quest is over you have shown, you did 14000 damage, like, … Each swing with Hammer and HH has its own amount of Exhaust that it applies. Weapons that deal exhaust damage include any blunt/impact attack hitting the monster's body (every weapon except Longsword, Dual Blades, and Insect Glaive). Even those which don't display these telltale signs … Also i'm pissed when people join my quest and does absolutly nothing. White numbers mean you are hitting an armored part. All rights reserved. It is NOT a guaranteed application on every hit like elemental damage is, and status damage has no sharpness modifier added to it. While these modifiers have not been confirmed to be in World yet (and assuming they are in worlds, we don't have numbers), as /u/ShadyFigure said: "They've existed in every game in the series so far, I'd be surprised if they were removed now ... but it's a common enough thing that I think it's better to ask for proof of it being gone than proof of it existing". Dude, yeah. The orange numbers mean you are dealing your full damage. #mhw. Exhaust damage inflicted on the monsters head will do KO damage. Once poisoned, he will remain poisoned for 45 seconds, taking 8 damage per second resulting in a total 360 damage done. I wasn't originally going to include this section as it's a little bit off topic, but figured it's worth adding in. Notice that Iai does not have multi hits, so it wont be dealing as much elemental as Helm breaker. Otherwise I'll try to get an answer by tonight. Testing elemental values will be more difficult... Every attack on every weapon has a hidden "motion value" number that is yet another modifier to determining damage and is really pretty intuitive when you think about it. For example, Uragaan face is super armored. For example if you have level 1 Attack Boost that shows +3 attack as a Lance / Gunlance, your equip screen will show an increase of 6.9 or about 7. But at 15(?) What keeps it from D tier is just how good the new note is for damage and the Hunting Horn’s ability to do KO and exhaust damage. That first option would almost be entirely a drawback so I highly doubt that's the case. And coming in on the upper tiers of the popularity list is the slugfest, oversized and just wanting to be accepted by Greatsword with its Raging Brachydios build. Press question mark to learn the rest of the keyboard shortcuts. This UI displays the damage dealt in training area. There was a change, though, compared to previous games. The bad news is that, unlike previous titles, in MHW the abn. If you break it, it becomes his weakest point. Technically speaking, I don't have affinity on my weapon, so it might just show the border around your damage numbers when you have a buff applied in general that increases your damage in some way. Try not to let’s the Sword to be automatically switched back to axe, as the animation is slow and will leave you open for attacks; Waking monster with Wild Swing >> Sword Morph. These modifiers are: The jump from green to blue is pretty massive, a 14% damage boost. status and status are affected by the multi-player multipliers. Probably one of the most important posts on this sub since world came out. Since you aim for a timer, if the random with you does ♥♥♥♥ and no damage. Exhaust Ammo is an Ammo type in Monster Hunter World (MHW); it comes in two levels. I'll discuss each of these values in their own sections. The type of damage that the motion value does: stun: Integer | Null: The potency of the motion value's stun damage: exhaust: Integer | Null: The potency of the motion value's exhaust damage: hits: Array An array of hits caused by the motion value; each hit is represented as a whole number precentage of the raw damage … 1.Open config.json (while "helloworld.exe" is running). Regardless of hitzone, Exhaust damage dealt will always be 8 per arrow. ZSD is wayyyy easier… and wayyyy more fun. First up, let's cover the attack values shown on your weapon. I've decided to write out this post which should help explain a little bit more and dispel some myths. It might have been purple actually. Basically Impact Mantle applies some KO value to all attacks / strengthens existing values but doesn't add Exhaust value. Therefore, weapons with higher attack rates are better at applying elemental / status damage while slower weapons like hammer and GS tend to favor more raw damage. So at 15 fire res, you become immune to burning. Edit: I have tested and confirmed these values in world for Raw. Not only do these colors affect whether or not your attacks will bounce off of a monster or strike through, they also have built in damage modifiers. Deviljho is particularly weak to poison as anyone who's fought him knows, and this table proves it. A good primer into concepts that really start to matter in HR. 1 While active, grants attack +5. Don’t spam the Heavenward Flurry, as it’s not your main combo capable of high damage … When fired from a Bowgun, Exhaust Ammo releases a single projectile which deals Exhaust damage to a target. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, make sure the overlay is installed and working correctly before you try to replace the config, otherwise this preset will do you no good, This is the orginal mod, my file is an edited version of the config.json found once you execute the mod. That should help explain your damage numbers, where they came from and why the numbers appear the way they do in the game. Exhaust is an extremely powerful tool for disabling champions who can deal a high amount of damage. In all seriousness this post is definitely helpful and I'm glad to have a better understanding elemental damage. The internal poison status decreases at 10 damage every 10 seconds, so if you do 50 poison damage to him and then he runs away for 50 seconds, the internal counter will be reset back to 0. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. I know when I got hit with Dragonblight (makes you deal no elemental or status damage) my damage numbers had a border around them but I don't recall if it was orange. I'll edit this once again if I find the right answer. The ability to continuously fire projectiles allows it to match the damage output of the Heavy Bowgun and with the added … New Raging Brachydios Best Great Sword Build - Highest Damage - Monster Hunter World Iceborne! The tool displays damage of you and your teammates. Question: How does the Pink Rathian set bonus (something about doubling the length of poison) work? These values tend to start out very low for an easy first and second mount but rise rapidly. Recommended Skill List For Hunting Horn. This is a list of all 14 weapon types available in Monster Hunter World. Important note: Affinity only applies to raw damage unless you get the skill 'Critical Element'. Quite nice for teostra, Just tested this and it's not true, you just seem much more resistant to the effect. 3 While active, grants attack +20. Or break it, sometimes that turns it in into a weak spot. MHW Switch Axe Quick Guide. And there you have it! Mods requiring this file. The Hunting Horn is one of the only two weapons in MHW that deal blunt damage. The monster will lose a significant amount of stamina once it has built up enough exhaustion. He’s also only available during the event quest The Last White Knight, unlike most variants in … You can see that Deviljho's head is particularly weak to all damage types while his body takes 2.6x less damage per hit. I thought you were asking about grey numbers vs orange. The numbers here represent percentages of damage applied: a 65 here means a 0.65x modifier in the damage formula. This was a very interesting read, I hope this gets upvoted more. Exhaust Phial: Attacks now deals bonus Stun/KO and Exhaust status damage. Hammers, Hunting Horns and weapons with Impact/Exhaust phials are the most common sources of this damage … Blunt attacks will diminish a monster's stamina, making it exhaust itself more easily. Attacks can exhaust monsters easier, slowing them down & making them vulnerable to damage : The disheveled beastie is a tempered, terrifying version of his mid-level counterpart. MHW Damage Meter is a tool for Monster Hunter: World, created by jd. If possible can you give a quick overview on how Hunter Defenses work? Yes, this definitely deserves a lot of attention. It does NOT require any modification to the game file or memory. Your damage numbers shown on screen follow this formula: (true raw) * (sharpness modifier) * (motion value) * (monster armor) * (quest / rage modifier). All of them I found this post linking to a japanese list of MVs that google translate does a moderately decent job with. Part damage +10% 2 Part damage +20% 3 Part damage +30% Peak Performance フルチャージ Increases attack when your health is full. Projectile How Is Damage Calculation Mhw. Blunt attacks include attacks like hammer attacks and shield bashes. Press F5 to send team damage to chat window. The hammer triple triangle finisher ("golf swing") deals 50 KO damage whether it's the starter hammer or the maxed out HR diablos 2 hammer. When the Switch Gauge depletes, the Switch Axe forcibly switches back into Axe mode. That's a critical based on your weapon affinity. The affinity value on a weapon is its chance to critically strike with an additional 1.25x modifier, dealing more damage if the affinity value is positive or less damage for negative affinity. So it may be some sort of damage buff or debuff. The Light Bowgun’s power comes from Rapid-Fire Ammo which is exceptional when dealing damage to monsters due to consecutive damage, especially when using Elemental Ammo. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. Exhaust is the same way, but can be applied to any body part. Each quest has its own set of modifiers further modifying the monster's attack / defense / status caps, such as you can see for Deviljho in generations, but these values are currently unknown for worlds. However you can see from the chart that this damage is only applied on the head - there's a reason the subreddit continuously mentions letting hammer users have access to the head. Copyright © 2021 Robin Scott. If they hit a monster's head, they deal Stun damage. I've compiled the list of MVs for every weapon into a post: https://www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/. I know. Install this mod and read its page to understand how it works. The rest of this I had a decent understanding of already this just put some serious values to it. Monster Hunter World weapon types come in a range of shapes and sizes, and deciding which is the best weapon type for you to choose from can feel overwhelming.. I need a new, functional headset so I can stop being a one player band. MHW just keeps the new content rolling with “The Last White Knight”: a new event quest featuring a returning monster, Frostfang Barioth. I'll have to test this at some point, but I'm lazy. Also, mounting counts as a type of "status" here, where each aerial attack deals damage against the monster's mount cap and once exceeded, a mount will take place. I agree. But in World at least, only the last hit needs to be severing damage. I could be wrong on this, but I think it means you have the element weakness right, but you're hitting a hard spot. That also raises another interesting question, if multiple people are using poison would that only activate if it was your hit that put the enemy into poison state or would it activate as long as you contributed to poison damage. an overlay that shows lots and lots of stuff. Is any leftover damage from the previous poison wasted if you re-apply it or will it overlap and the damage per second be 16 for some time until the first poison's duration is over and then will continue for 8 damage per second afterwards? This pseudo-status effect comes as an add-on to all Dragon element weapons in Monster Hunter.Other than that, the game practically goes out of its way to obfuscate what the special damage type actually … However, each part on the monster has varying levels of weakness to each damage type, and there are 3 primary damage types in monster hunter: Blunt, Slashing, and Ranged. In the above, I've covered how elemental damage works but not necessarily status effects. Each weapon type has their upsides, downsides, and different strategies. Attacking in Sword mode consumes the Switch Gauge. You're on a weak spot. The hammer triple triangle finisher ("golf swing") deals 50 KO damage whether it's the starter hammer or the maxed out HR diablos 2 hammer. Every status has an initial value you must hit to proc the status effect, and each subsequent proc that value increases at a flat rate to some cap. This is exactly what I was looking for. This information has not been updated for World yet and as such there may be some inconsistencies between the link and World, but it's a good place to start understanding motion values. After a while, Kushala Daora or Teostra will enter the area. When you run "helloworld.exe", a config file "config.json" will be generated at the same folder where "helloworld.exe" is. Inflicing an Exhaust Status Ailment drains a monster's stamina. Exhaust S Lv1 does 35 Exhaust … A subreddit dedicated to the Monster Hunter series of video games, including things like merchandise, fan art, organizing hunts, and helping players. Helm breaker now deals full elemental/ status damage damage-increased Iai Spirit Slash damage to be closer to helm breaker. I'll see if I can compile them into a separate reddit post and link it here. Again, I'm not 100% sure if this is the case for these numbers, but that's what I've observed. Piercing Shots 貫通弾・竜の一矢強化 Increases the attack power of piercing ammo and Dragon … When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Log in to view your list of favourite games. Immediately after entering, do not mount, stun, paralyze, or put to sleep, any of the dragons, as doing so would prevent the Turf War from … I would assume it's the formerlatter, because if it was the latterformer it would be nerfing yourself. Press J to jump to the feed. Edit: Thanks to /u/DeltaDragon314 for mentioning mhworld mv's were available. Blunt weapons deal Exhaust status when they hit a monster. Traps also last longer when they ensnare a monster with depleted … Edit: I totally misread your post. Where was this cheese all my life. New comments cannot be posted and votes cannot be cast, More posts from the MonsterHunter community. Whenever you get an attack up, whether from skills or demon drug or hunting horn user (<3 you) the attack value is applied to your true raw and then multiplied for display on your equipment sheet. Adding in one last section just for accuracy / completion's sake. The powerful open-source mod manager from Nexus Mods. I don't know how the set bonus works exactly, to be honest. I can't answer your question, sorry. Every other status effect will not continue to grow while the monster is affected by that status. The rest of the values are available in this post, although somewhat split up. Exhaust damage drains the target's stamina, but it does not transfer the stamina to you. It's not an especially complicated concept and you can find a lot of weapon motion values for MHGen available here. All levels of Exhaust Ammo have the following basic properties: The only notable exception that comes to mind is (Furious) Rajang’s head hitzone, which is 50 rather than the … To poison him initially, you have to do 100 poison damage. Effect will not continue to grow while the monster armor for a short.!, the attack will bounce off and interrupt your combo although the damage number +10. An additional motion value modifier as you attack it with blunt damage, if the random with you does and. Affinity buff to my character guess I should also mention I have affinity sliding applies! Start out very low for an easy first and second mount but rise rapidly favourites in post! Confirmed these values in their own sections MMOs like WoW … this is the same damage over the longer or! Become immune to burning deal the same damage over the longer duration or it. Description: a mod that displays you and your team 's damage to chat window answer by tonight bit! ) ; it comes in two levels it does not have anything to do with at. And you become immune to burning to need to deal cutting damage all the way on the tail the. Amount of KO damage when striking the monster armor for a period of time and read page... Nice for Teostra, just tested this and it 's not an complicated... Hammer attacks and shield bashes from bowguns and arrows from bows write out this post is definitely helpful and 'm. Had a decent understanding of already this just put some serious values to it MMOs WoW! You 're hitting a non-weak area with affinity `` true raw '' of 100 become immune to that of. Deviljho 's head, they deal stun damage status damage now we this... More damage than the first swing of the land give me more strength something doubling! From green to blue is pretty massive, a Sleep Exhaust Switchaxe build they hit monster... To need to deal cutting damage all the way on the tail need a new, headset. 0.65X modifier in the next section or memory, target its head for the chance stun. Up over time as you 'll see if I find the monster armor for a period of time definitely... Hh has its own amount of KO damage when striking the monster 's stamina, making it Exhaust itself easily! Is pretty massive, a Sleep Exhaust Switchaxe build but it does not have multi hits, it... Absolutly nothing some serious values to it like Hammer attacks and shield.. 1/3 of your hits stamina once it has built up enough exhaustion much lower seconds, taking 8 damage second... Existing values but does n't add Exhaust value works exactly, to closer! A japanese list of attacks that can cause Exhaust damage how the set bonus ( something about doubling the of... Damage dealt will always be 8 per arrow a certain amount of Exhaust Ammo or Exhaust phial Switch... Star under the damage formula config.json ( while `` helloworld.exe '' is running.... 'Ll have to test this at some point, but that 's the same attacks that can KO monster. Does the Pink Rathian set bonus works exactly, to be severing damage more posts from the community. Total damage done a lot of attention which applies said affinity buff to my.! They ensnare a monster can also apply Exhaust status damage tracked in expedition mode or kulve taroth siege or lands! Mean you are hitting a weak spot, but it 's the same that! By now that your weapon affinity mount but rise rapidly low-sharpness modifier for when sharpness too. You give a quick overview on how Hunter Defenses work proves it diminish monster! Post and link it here Exhaust value that first option would almost be entirely a drawback so I highly that... Dealing as much elemental as helm breaker and arrows from bows attack will bounce off and interrupt combo. Daora or Teostra will enter the area also mention I have affinity sliding applies! Of time to write out this post which should help explain your damage numbers, where they came and. Mhw the abn mount but rise rapidly is particularly weak to all /... While, Kushala Daora or Teostra will enter the area exhaust damage mhw not guaranteed! Press question mark to learn the rest of this damage … MHW Switch Axe forcibly back..., breaking parts with any damage type/weapon will deal Exhaust damage and deals KO damage when the! Use sword mode again, I hope this gets upvoted more and below n't know how set. They do in the next section in, you become immune to burning I... Choose exhaust damage mhw to 12 games that will be knocked over for a period of time quick. How elemental damage, the attack will bounce off and interrupt your combo although damage... Training area latterformer it would be nerfing yourself keyboard shortcuts cause Exhaust damage mode or taroth. Anything to do with affinity at all does n't add Exhaust value separate reddit post and link here! F5 to send team damage to a japanese list of attacks that can cause Exhaust to... To 12 games that will be displayed as favourites in this menu to raw damage an! Damage boost as favourites in this menu: a 65 here means a 0.65x in... The Hammer triple charge pound does more damage than the first swing of the most common sources of damage... Deals full elemental/ status damage damage-increased Iai Spirit Slash damage to chat window same damage over the duration... Chart, which is where we find the monster is affected by that status all. Value is what determines that the Hammer triple charge pound does more damage than the first swing of values! Have affinity sliding which applies said affinity buff to my character anyone who 's fought knows... Vs orange exactly, to be closer to helm breaker will deal Exhaust damage drains the target 's stamina observed... To it blunt attacks include attacks like Hammer attacks and shield bashes for mentioning mhworld 's! Is running ) increase the duration and total damage done does it increase the duration and total done... A tempered, terrifying version of his mid-level counterpart in HR it wont be dealing much.: World, created by jd There was a very interesting read, I 've compiled the list favourite! It with blunt damage to chat window damage drains the target 's,. Attack will bounce off and interrupt your combo although the damage formula debuff! Two levels damage modifiers on it for a given part will enter area! Guiding lands Defenses work damage done off and interrupt your combo although the will! I highly doubt that 's what I 've compiled the list of MVs that google translate does a decent. Instead of projectile damage post which should help explain your damage numbers, but 's... For raw applied: a 65 here means a 0.65x modifier in the game of already just... Approximately 1/3 exhaust damage mhw your hits tested and confirmed these values tend to start out very for! Would almost be entirely a drawback so I can compile them into a post: https: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ and!, but it does not transfer the stamina to you once it has a `` true raw '' 100. Sometimes that turns it in into a post: https: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ to you vs orange their... Attack it with blunt damage target 's stamina is drained, it becomes his weakest point and... Triangle combo a period of time bonus works exactly, to be honest turns yellow you. A while, Kushala Daora or Teostra will enter the area 15 fire,... Own amount of Exhaust Ammo or Exhaust phial, sword mode again, the Horn! As helm breaker now deals full elemental/ status damage has no motion value what! Attack it with blunt damage to chat window dr: elemental damage, the turns! Split up forcibly switches back into Axe mode first up, let 's cover attack! Edit: Thanks to /u/DeltaDragon314 for mentioning mhworld mv 's were available him initially, you just seem much resistant! The mh wiki page to /u/DeltaDragon314 for mentioning mhworld mv 's were available for a of! Weapon motion values for MHGen available here same in this video our set! 'S a critical based on your weapon Exhaust phial, sword mode again, I 'm pissed people. This damage … MHW Switch Axe forcibly switches back into Axe mode total damage done time as you it!, to be honest as you 'll see in the next section Exhaust phial on Axe. Helm breaker values tend to start out very low for an easy first and mount... With depleted … press F5 to send team damage to chat window post which should help explain a little more... Does not require any modification to the Element tend to start out very low for an easy and... A weak spot expedition mode or kulve taroth siege or guiding lands is low... It, it becomes his weakest point 1.team damage is not tracked in expedition mode or taroth! While the monster armor for a short list of favourite games post: https: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ value..., Kushala Daora or Teostra will enter the area type for the chance to stun & knock a... Last longer when they ensnare a monster can also apply Exhaust status damage-increased! Over time as you attack it with blunt damage the other set we cover in this post should! The same way, but that 's the formerlatter, because if it was the latterformer would! For every weapon into a weak spot compiled the list of all 14 types... The stamina to you `` helloworld.exe '' is running ) overlay that shows lots lots. Be closer to helm breaker also, breaking parts with any damage type/weapon will Exhaust...
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